Clovers bring luck, right? It depends on in which field it's growing! By playing Clover cards from your hand, players can give each other a hard time. Of course you need a bit of luck, but smart decision-makers create their own luck in this fast paced card game for three to six players. 


Game Rules

Game material

53 playing cards in six colors and one lucky clover.

1 game rule card

 

Aim of the game

Be the first player with no cards left to play.


Playing cards

There are 6 different coloured cards exist: blue, red, orange, yellow, purple and green. Each clover (B) is in a coloured field (A). Both the field and the clover can contain actions.


Preparation

Shuffle the deck of Clover cards and deal each player 4 cards, closed. Deal 4 cards from the deck in a clover shape open on the table (Picture 2), this is the discard pile. Each field color can only exist one time on the discard pile, so double colours are returned to the bottom of the deck and a new card is dealt in its place. Put the remaining cards top down on the table. This is the drawing pile.

 

Gameplay

The player that found a four leaved clover the latest begins. Otherwise the youngest player will start. Players play the cards clockwise on the discard pile. The played card has to have a different colour than the already present colours on the discard pile (Picture 3).

 

When it's your turn

  1. Execute the field actions. If there are multiple field actions, start with the top card and continue clockwise.
  2. Play a card from your hand on the discard pile or draw a card from the drawing pile. If you draw a card, your turn is over.
  3. When you play a card with a clover action, execute this action immediately.
  4. The next player's turn starts.


 

Clover Actions


Skip a turn

Picture 1: A = the field, B = the clover
Picture 1: A = the field, B = the clover

Picture 2: Starting position for three players
Picture 2: Starting position for three players

Picture 3: Red and green cards can be played on this discard pile. Yellow, orange, purple and blue cards can't be played on this discard pile.
Picture 3: Red and green cards can be played on this discard pile. Yellow, orange, purple and blue cards can't be played on this discard pile.


 

 

 

The next player skips a turn. The player after the skipped player resumes play.


Change direction of play

 

 

 

 

 

The direction of play is switched in the opposite direction. From clockwise to counter clockwise and vice versa. 



Pass hand on





All players pass their hand to the next player in direction of play.


Play there




When a card is played is has to be played in the direction of the arrow(s). The arrows on the green card overrules the arrows on the yellow cards.

Picture 4
Picture 4


Field Actions


Play open

 

 

 

 

 

 

 

Everybody places their cards face up on the table. The game continues.


Pick a card




Pick a card from a player of your choice. When the cards are open on the table, you may choose which one, otherwise you pick one randomly from the closed cards. 



Give a card





Give a card from your own hand to another player of your choice.


Pass a card on





All players choose a card and give that to the next player in direction of play.


Play there




Cards can only be played on the places the arrows indicate. Arrows on yellow cards are overruled by arrows on green cards (Picture 4).


 

Lucky Clover

One lucky clover can be found in the game. The lucky clover gives protection against the actions "Play open", "Skip a turn" and with the action "Give a card" players can't give you a card. Players can still pick a card from your hand. 

If you want an action against you to be prevented, you have to show the lucky clover. However you're not obliged to show the lucky clover. For example if you want to keep the lucky clover hidden.

The lucky clover is played like any other card and can be played on all colours. 


End of the game

The player who plays all cards from their hand wins the game.

Picture 5: Lucky clover
Picture 5: Lucky clover